A solution for physics enabled bullet patterns using Nape, Barrage, Haxe and OpenFL. Learn how to remove bullets upon collision, create ricochet effects, and start expanding the bullet particle system.
What's better than a particle system? A particle system and a physics engine working together! Today we take a look at merging Nape and Barrage functionality to allow particles and game object interaction.
StableXUI has been a huge asset for creating our user interface. The built in widget set is impressive, but the time has come to extend the library a bit. A custom StableXUI vertical grid widget has been created and is ready to be shared with the world. A github project, interactive demos, and some tips and tricks await you!