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Nape and Barrage Integration for Bullet Collision and Ricochet

Posted on December 01, 2014 Comments

A solution for physics enabled bullet patterns using Nape, Barrage, Haxe and OpenFL. Learn how to remove bullets upon collision, create ricochet effects, and start expanding the bullet particle system.

Category: Xenizo Games
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Particles + Physics = Particle Physics? Not Quite But It's Still Pretty Cool

Posted on November 18, 2014 Comments

What's better than a particle system? A particle system and a physics engine working together! Today we take a look at merging Nape and Barrage functionality to allow particles and game object interaction.

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Creating a Simple Particle Generator for Barrage to generate awesome bullet patterns

Posted on November 11, 2014 Comments

Learn how to implement a simple particle system and then use Barrage a language for controlling particles to create awesome bullet patterns.

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What’s old is new again: Explaining our logo

Posted on November 08, 2014 Comments

Xenizo Games may be a new company, but the enigmatic emblem that’s emblazoned on its website and social media has ancient roots. So what does it mean?

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Extending the StableXUI library - Grid Widget

Posted on September 15, 2014 Comments

StableXUI has been a huge asset for creating our user interface. The built in widget set is impressive, but the time has come to extend the library a bit. A custom StableXUI vertical grid widget has been created and is ready to be shared with the world. A github project, interactive demos, and some tips and tricks await you!

Category: Xenizo Games
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